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Old Dec 14, 2007, 03:02 PM // 15:02   #1
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Default strength or swordmanship?

can somebody advise whether to concentrate on strength or swordmanship for my ability since in combat i only really use one or two sword skills and strength will increase my base attack points which would increase DPS for the skills as well.

txs
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Old Dec 14, 2007, 03:05 PM // 15:05   #2
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Quote:
Originally Posted by khanites
can somebody advise whether to concentrate on strength or swordmanship for my ability since in combat i only really use one or two sword skills and strength will increase my base attack points which would increase DPS for the skills as well.

txs
if your max level split evenly, unless you are having a dedicated 3rd atrib line(e.g. tactics for heal sig). if thats case, run along the lines of:12sword, 9s,9t


but for the most part
sword>>>>>>>>>>strength, because strength's dps increase is shitty, and except for rush and flail and bull's strike(pvp) str based skills are shit(those that i can think of). sword will increase dps more than strength. also, if your not max level, meeting the req of your weapon is top priority. str can be second in importance until you have that.
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Old Dec 14, 2007, 03:20 PM // 15:20   #3
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Put enuf pts into str to meet the requirement of your shield (if you are using a str shield).

Max attribute into your sword mastery in most cases, and the rest depending on what you are running.
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Old Dec 14, 2007, 03:22 PM // 15:22   #4
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Use Swordmanship to increase the chance of a critical hit
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Old Dec 14, 2007, 03:24 PM // 15:24   #5
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Quote:
Originally Posted by Wakka
Use Swordmanship to increase the chance of a critical hit
Use Swordsmanship to increase damage, period. Strength's armor penetration on skills is crap.
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Old Dec 14, 2007, 03:27 PM // 15:27   #6
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Was just pointing out it does help with crit strikes :/
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Old Dec 14, 2007, 04:32 PM // 16:32   #7
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They really should put a great big disclaimer in bold on the swordsmanship attribute:
"More points in swordsmanship increase your attack damage"

Lots of people don't know this, but as the strength attribute says it adds damage (armour penetration) if only to attacks skills, it still reads as extra damage to the casual observer.

Always give your weapon attribute the most points.

~A Leprechaun~
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Old Dec 14, 2007, 05:00 PM // 17:00   #8
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also, which would more effective, sword with shield or two handed axe/hammer/sword. I think who needs the extra armor of the shield when you can kill the monsters so much more quickly. I would prefer a two handed weapon be it cold based axe or hammer. Which is better axe or hammer for DPS?

thx
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Old Dec 14, 2007, 05:13 PM // 17:13   #9
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The hammer is the best option if all you want is DPS. Despite the hammer's slower attack speed, it has the highest damage potential of the warrior weapons. The downside of this is that you can't use a shield at the same time, and if you are the primary tank in the party you will want to have a shield for the extra defence. Hammer warriors are best suited to being the second warrior in the party, IMO.

As for the axe, it does have a slightly higher average DPS than the sword but it has a much wider damage range. It's a weapon better suited to inflicting conditions and helping during coordinated spikes, as well as having skills that are mostly fuelled by adrenaline; this makes it more popular in PvP than in PvE from what I've seen.
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Old Dec 14, 2007, 05:15 PM // 17:15   #10
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Axes and swords are only one handed weapons.
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Old Dec 14, 2007, 05:18 PM // 17:18   #11
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Quote:
Originally Posted by Toutatis
and if you are the primary tank in the party you will want to change your build
Fixed ;p
1234
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Old Dec 14, 2007, 06:52 PM // 18:52   #12
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from peoples experience, which is the most effective in PvE to have high DPS and destroy the monsters quickly or tank but be around much longer going in a group of 2 or 3 players and additional NPCs?

thx
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Old Dec 14, 2007, 07:20 PM // 19:20   #13
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Quote:
Originally Posted by khanites
from peoples experience, which is the most effective in PvE to have high DPS and destroy the monsters quickly or tank but be around much longer going in a group of 2 or 3 players and additional NPCs?

thx
Warriors are damage-dealers in Guild Wars. Tanks are an outdated RPG stereotype that are unnecessary in this game. If you are able to body-block a group of enemies effectively and take their aggro, that's good because it will give your backline an inviting target. However, there is absolutely zero need to pollute your skill bar with a bunch of crappy "tanking" skills.
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Old Dec 14, 2007, 07:37 PM // 19:37   #14
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why is it that most people in the game use swords and axes but not hammers since the hammers produce more damage but they are slow. So do the swords and axes have a higher overall DPS than the hammers since hammer is slower?

thx
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Old Dec 14, 2007, 07:42 PM // 19:42   #15
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Yeah, if you can stop the majority of your enemies from attacking anybody but you then your monk only has to heal you, so you should be fine without having to change your build at all.

As to which weapon to use, in PvE it does not really make much difference which weapon you use. Just pick which skills and/or skins you like the look of.

~A Leprechaun~

*edit* most people use axes or swords because they build adrenaline quicker meaning for more skill spamming which people enjoy, also with hammers you usually have to use an attack chain meaning you cant just randomly use attack skills.
No Hammers have the highest DPS even with their low attack speed when not including skills.

Last edited by A Leprechaun; Dec 14, 2007 at 07:44 PM // 19:44..
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Old Dec 14, 2007, 07:42 PM // 19:42   #16
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also is the hammer skill bar inferior to the sword/axe for DPS?
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Old Dec 14, 2007, 07:47 PM // 19:47   #17
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It depends on the bar, generally (this is PvP) hammers are used for the KD abilities as axes and swords (when considering skills) deal more DPS (sword) or has more spike potential (axe), but in PvE its not that noticable, IMO.

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Old Dec 14, 2007, 07:56 PM // 19:56   #18
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The added 16 AL from a shield with axes/swords tends to push a bit towards using those in harder areas (PvE) as well, although it's not as important if you have a decent backline to support you.
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Old Dec 14, 2007, 08:05 PM // 20:05   #19
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I'm personally an axe girl, I never use a sword. But here's the different cases that make a difference for me.
Firstly, most the time for general PVE "war" playing (with my heros/hench and not too challenging areas/missions/zones), I go with more points in strength. I usually wear a sentinals armor set which requires that 13 strength to get the best overall armor defense you can from armor in the game. I then put the rest of my points in Axe Mastery, making it 13-14 as well. The only real difference in attacks and axe skills is 2-4 points maximum per skill/hit, which isn't a big difference, so either way. However, we're only talking about one attribute point if you're running only minor runes, either your Swordmanship will be 13 or 14, and your strength be the other, so either way.
Secondly though, I do have an Axe Helm with a SUP axe rune for solo farming purposes, which in that case, the str is at 13....

Not a big difference either way, obviously it just depends on your build though and your armor in some cases.
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Old Dec 14, 2007, 08:47 PM // 20:47   #20
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am i right in thinking, hammers should be good in PvE since the group knockdown ability would disrupt the casters/range monsters as well as dealing damage? Also hammers can be made elemental such as cold?

thx
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